CONCEPT ART

PORTFOLIO

Last Update 28/05/25

ADRIANO HERNÁNDEZ

Visual developer & GameDesigner

I’m Adriano Hernández (Midrava), a visual developer, concept artist, and game designer. I’ve been involved in the visual development of videogames since 2012, and spent 10 years working at an indie studio based in Chihuahua, México. During that time, I contributed to three published titles released on Xbox, Playstation, Nintendo, and PC. (Hunters Legacy, Mulaka, and Aztech Forgotten Gods).

Currently, I work as a freelancer, providing visual development for videogame projects, novels, and other entertainment media. I’m also looking to expand into the tabletop game industry as a developer and collaborator with other designers.

Video Games Projects

DUNGEON ROGUELITE PROJECT
(CONCEPT ART, LAYOUT, GD)

HOMEWARD
(CONCEPT ART, UI/UX)

TATO’S QUEST
(CONCEPT ART)

MULAKA
(CONCEPT ART)

AZTECH: FORGOTTEN GODS
(CONCEPT ART)

Table Top Games Projects

MOTHMAN PROJECT
(CHARACTER, BRANDING, LAYOUT, GD)

LADRIDOS EMBUSTEROS
(CONCEPT ART, LAYOUT)

Commission & other Projects

ILLUSTRATION PROJECTS
(CHARACTER DESIGN, EXPOSITION)

AR1A & THE SYMPHONY OF SOULS
(CHARACTER DESIGN)

About me

I’m Adriano Hernández, a visual developer, concept artist, and game designer from Chihuauha, México. I’ve been working in the indie videogame industry since 2012, both as a co-partner of Lienzo MX and as a freelancer (these last three years).

     
My work often aims to leave a meaningful impact, sharing lessons or showcasing the culture of my city and country. I speak from a space where spirituality and science intersect, transcending the everyday and nourishing the human mind.